The Ball is an award winning Unreal Engine 3 singleplayer action/puzzle game. The game was released on October 26, 2010 for PC.




November 15th, 2010

Avault reviews The Ball, plus a community made secret guide!

Avault.com has reviewed our game, and they’ve given it the “Buy-it” stamp.

“It would be a true strategic mistake not to gravitate toward The Ball as quickly as possible.”

In other news, Fyrisvellir and Kaiser Tarkin have posted Secret Guides on our Steam forum. Check out their great guides if you haven’t yet found all the secrets in the game!

November 13th, 2010

The Ball out now in Western Europe

Haarlem, The Netherlands – 12 November 2010 – PC videogames publishers Iceberg Interactive and Tripwire Interactive, along with independent development studio Teotl Studios are pleased to announce that their first-person action adventure puzzle game The Ball (PC) is now available at retail outlets across the UK, Germany, France and Benelux.

Players that want to add a physical copy of The Ball to their game collection will be pleasantly surprised when they find retail-exclusive bonus materials included in the Iceberg Interactive boxed version, such as a bonus disc featuring the game’s soundtrack and a special postcard autographed by the entire Teotl development team.

The retail version of The Ball is also available for ordering in the Iceberg Webshop.

November 5th, 2010

Release! Demo! Box! Reviews!

The Ball has just became available on GamersGate, Impulse, our own website, and thanks to Wendros can now be found across stores in Scandinavia!

Coinciding with the release, we now got a demo available! Ready for you try to out! Afraid of the concept? Not sure what to expect? Then give our demo a go! It doesn’t bite, it’ll only try to crush you :)

Filefront.com
IndieDB.com
Gamershell.com
Fileshack.com
the3dzone.de
AusGamers.com
Jeuxvideopc.com
Atomicgamer.com
More coming soon!

And if that wasn’t enough yet, how about a whole batch of new reviews?

  • incgamers.com – 8.2/10 – “The Ball is inventive, creative and something refreshing”
  • zeden.net (French) – “A very good puzzle game… the player will be satisfied for sure”
  • trgamer.com (Turkish) – 8/10
  • gaminglives.com – “This game deserves support, it is easily my favourite downloadable game of 2010 so far, and I cannot recommend it more highly to fans of the genre”
  • 9lives.be – 8.3/10 “The Ball is an exceptional good game… One of the most suprising games this year”
  • azerothtozork – “There is a lot to like, especially for $20.”
  • Gameplay Magazine (Dutch) – 8.3/10 “Simple but addictive… Ingenious puzzles and beautiful level design”
  • tgdb.nl (Dutch) – 8.9/10 “A great game”
  • Beyondunreal.com – 8.5/10 “The Ball offers a tremendous value and the level of polish is admirable.”
  • Also available on:

    November 3rd, 2010

    Gamex

    Quick update. We are really hard at work on a demo for The Ball. We expect to release it very soon, along with a whole batch of great new reviews and other cool news!

    If anyone within Sweden is going to Gamex tomorrow, we will be there in the afternoon, probably somewhere near the Wendros booth. In case anyone wants to come say hi!

    October 29th, 2010

    Developer Friday – Sjoerd “Hourences” De Jong

    The very last Developer Friday! Sjoerd De Jong has been the driving force behind The Ball, and the one who came up with the art style and concept.
    • Who are you and what did you do on “The Ball”?
    • I am Sjoerd De Jong, online better known as Hourences, and I am the Project Lead and Creative Director, among many other things. I designed the original concept, I started the project, set up the team, organized and scheduled everything from the very first day until the very last, I made 90% of all environment art, about 30% of the levels, roughly 30% of the scripting, pretty much all effects, I optimized the whole game and set forth all the technical constraints, safe-guarded the consistency of all the art that was made, and so on.

    • When and how did you join the team?
    • I started the team back in spring 2008. I recruited two people to help me, Anton for scripting (my Kismet knowledge was not so great back then), and David Green for Unrealscript. James Tan also helped out a bit with the very first version I believe.

    • How did you start out with everything you are doing?
    • I started out with UnrealEd for Unreal 1. I had no tutorials, no internet, and no help at all. I learned the editor by just randomly clicking around. I did that for months long, and I eventually made my first full level. I can literally say that I was making levels before I knew how to send emails or even surf the web! A while later I finally got access to the internet, and I ended up in the mod and level design community. Got into mod teams. Released a couple of major mods. And before I knew it I was working in the games industry. My first job was modeling really low poly buildings for a race game, quite a boring job. My second job was at Epic Games, I was a freelance level designer for them for a while. And my third job was at Guerrilla Games. By the age of 20 I had already worked for 2 major studios and I had already three major titles on my resume.

    • What has been the most challenging thing you have done on the game?
    • Hm, probably all the surrounding stuff. Starting up a business, the paperwork, marketing, business, and so on. Making a game is easy!

    • What do you like the most about the game?
    • The atmosphere! Just the feeling of the world, the immersion. I have definitely tried to make the game capture a similar atmosphere as found in many of the late-nineties games such as Unreal and Quake. I still vividly remember the first Unreal. Not because of its gameplay or its story, but merely because of its atmosphere. There was something to it, something very hard to describe, and exactly that I have tried to capture in The Ball. I am very happy with the results.

    October 26th, 2010

    Release!

    The Ball has been released on Steam!

    Rock, Paper, Shotgun took a look at the game and it resulted in a conversation styled review:

      Jim: In conclusion then: You should probably buy The Ball, it’s quite good.
      John: I concur.

    And here is another one I especially like:

      John: It feels like quite an old soul. The game reminded me, alternately, of Quake and Unreal. The initial level design felt very Quakey, but the ambience, and the creatures, very much reminded me of the original Unreal.
      Jim: Yeah, it’s almost as if you could sense of the FPS modder origins in it. There were bits where its heritage is very clear. But the result of that is that, occasionally, it looks really fantastic. I mean it’s mostly rooms and corridors, but there are bits where the rooms open up to mad ziggurats, or temples with giant bat-monsters flying about overhead.

    And another review:

    • totalgamingnetwork.com – 8.5/10 “Priced at about $20 (USD), The Ball offers a tremendous amount of gameplay for the value.”

    Go buy the game now!

    October 26th, 2010

    Reviews!

    We’ve sent out over a hundred review copies, so expect an avalanche of reviews in the coming days!

    Let’s kick off this mad week. We got our first major review in!

    PC Gamer (USA) has reviewed the game and rated it 81/100. The review can be read in this month’s edition.

      “Verdict: A joyous and addictive action puzzler. It’s packed full of brilliant spells, animations and an infectious sense of fun.”

    And some more:

    • mygaming.co.za – 9/10 “The Ball is a fun first person puzzle-adventure game which stands out for its great design, simple yet enthralling gameplay, and entirely reasonable price.”
    • gamerlimit.com – 8.5/10 “For $20, it’s hard to say no to a game this unique, interesting, and rewarding.”
    • gamersnexus.net – 7.7/10 “The next Portal.”
    • videogamesand4videos.blogspot.com (Italian) – “Will be remembered as one of the best puzzle game of all time.”
    • lorehound.com – “The Ball is a great game, well made and well paced, with carefully designed puzzles and a highly unique concept”
    • diygamer.com – “The Ball is something you must experience. It’s effortlessly clever stuf….As if making your mind up wasn’t already simple enough, the $20 price point is more than reasonable. The Ball is sure to be one of the underground hits (excuse the pun) of the year”

    As for the release tomorrow/today. The game will go on sale Valve-time. So that means probably quite late for the Europeans. Some time in the evening.

    October 25th, 2010

    Steam Pre-Ordering and Pre-Loading – Last chance!

    Monday 25th October 2010, Roswell, GA: The Ball is now available for pre-loading on Steam so preload now and be ready to play the moment the game is released tomorrow! Additionally, today is your last chance to grab The Ball, the new First Person Action-Adventure Puzzler, with a 10% discount and an exclusive free character for Killing Floor. When the game launches tomorrow, the free KF character will never be available again – so if you want that extra, exclusive character, you need to act today!

    The game is pulling in new praise from previewers and reviewers every day:

      “a lot of gameplay value” – Curse.com

      “I’m sold” – Kotaku

      “The Ball is an action-packed puzzle game that provides an endless amount of replay value” – Gamerant (4.5/5)

      “very cool in execution and very fun to solve” – The Examiner (“Great”)

      “huge amount of fun … polished gameplay… great value” – TK-Nation (85%)

      “gives puzzle loving gamers exactly what they have been asking for” – Game Rant (90%)

    The Ball will launch on 26th October at a price of $19.99 on Steam (17.99 €/£14.99 for Europe). During the pre-purchase period, there will be a 10% discount – so now is the time to buy your copy of this great first-person puzzle game that is attracting so much attention!

    October 23rd, 2010

    8/10 – “the game is a real treat to play”

    And another new review. We’ve sent out many dozens of review copies so you can expect a whole lot more reviews to follow :)

    • examiner.com – 8/10 “The puzzles are fun and engaging and the unique premise of the Ball as both weapon and tool makes the game standout out amongst so many others in the same genres. From a ratings scale of worst to best: Ugh, Mediocre/Okay, Good, Great, & Excellent; this game is Great.”

    Release party in just a few hours now. We will be in the Bullitt bar in Uppsala the whole evening, if anyone is the area!

    3 Days until release!

    October 22nd, 2010

    And more…

    On today’s menu: one new review and one new preview! Yet another 8!

    • offdutygamers.com – 8/10 “…considering the quality and entertainment you get for $20, I’d say take a look at this one.”
    • gameshark.com – “Impossible not to have fun when smashing a gigantic metallic sphere into things”

    Also, tomorrow is our little release party! Some people of the team will assemble in a bar in Uppsala, Sweden, and we will have a few drinks together. Photos after the event!

    October 22nd, 2010

    Developer Friday – Paolo R. Giaiero

    The second last Developer Friday! Paolo is our totally mad Italian translator, who took care of, of course, our Italian localization!
    • Who are you and what did you do on “The Ball”?
    • Hiya, folks! This is Paolo R. Giaiero, I’m a specialist of Indoeuropean and Afrasian linguistics, Sanskrit, Arabic and other middle-eastern modern and dead languages. In my spare time I play drums and practice Japanese martial arts. Recently I did the Italian translation of the awesome new cult-game Zeno Clash, of the award-winning Eufloria (a.k.a. Dyson) and of the beautiful, hand-drawn Mesoamerican action-rpg Aztaka. Now, amongst other projects, I’m the one-man-team behind the localization of The Ball (ITA) too, and I was also one of its beta testers!

    • When and how did you join the team?
    • I contacted Sjoerd De Jong soon after the UDK Demo came out. One evening, while I was mucking around the Net, I stumbled on a website that was babbling about a crazy game, namely: The Ball. “Let’s find out what the heck this thingie is!” – I said to myself. I tried it and… Zap!… Love at first sight! I thought that both the design and the gameplay were really great and therefore that The Ball deserved a fine localization! So… here I am! This has been my modus operandi so far!

    • How did you start out with translating?
    • By chance I guess! I think it all started exactly on the 21st of April 2009. The day before I had seen a Zeno Clash ad on my Steam account: it looked good, and since I’m a greedy scrooge I pre-ordered it to get a discount even on a low priced game. Go figure. I enjoyed every bit of it but I thought it was also a pity that the game wasn’t available in my own language. I wrote to the ACE Team guys and they entrusted me its localization. That experience has been truly amazing and I decided to go on with this path!

    • What has been the most challenging thing you have done on the game?
    • Now, seriously, I always try to be creative in my translations, whenever possible I use synonyms and circumlocutions a-plenty to avoid any repetition! Italian (like the other Romance languages, thanks to their ancient Greek and Latin heritage) has a huge lexicon to work with, and I spent a lot of time to find the best way to fit together what you are watching on the screen with what you are reading.

    • What do you like the most about the game?
    • I really think that video games are the10th Art. Nowadays independent developers are the only ones trying something new in the medium; The Ball makes no exception and it’s truly a must-have. I won’t spoil too much, but you’ll soon find out that The Ball is a kinda character on its own, and it does much more than simply rolling on the floor. People who enjoyed Portal and the Companion Cube will know what I mean.

    October 21st, 2010

    The Box! GamersGate! A review!

    Box A shot of the European boxed copy, that will be distributed by Iceberg Interactive.

    A lot of people are asking if the German edition is censored. It is not! Even while we’ve been rated 16+ by the USK (whereas PEGI thinks we are 18+), the German edition is identical to the the version the rest of the world gets.

    The game was rated 15+ in the UK, and ESRB thinks the game is Mature (17+) by the way.

    In other news, our GamersGate page has gone up. The game will be released on GamersGate a few days later than Steam, November 2, the same day the game will also become available on Impulse, and our own shop here on this website.

    And we got another review in, yet another 8. Thanks for the review!

    • nukezilla.com – 8/10 “…quite possibly the coolest boss battle I’ve seen in quite some time”

    Less than five days to go now until release! Pre-orders on Steam are still up, 10% off for 5 more days!

    October 20th, 2010

    Dubai World Game Expo 2010

    Here is something cool. Seeing as we are the first UDK game that will be released, two of us will fly to Dubai to demonstrate the UDK for Epic Games!

      Epic Games will provide free hands-on learning opportunities with its award-winning game engine technology to Dubai World Game Expo attendees November 29 through December 1. Stop by Epic’s booth to learn firsthand how to get started using Unreal Engine 3.

      Epic’s special instructors for this occasion are two members from Teotl Studios, James Tan and Markus Arvidsson. Teotl Studios is the developer of The Ball, the first commercial release powered by Epic’s Unreal Development Kit (UDK).

    Program details can be found on the website of the expo.

    October 20th, 2010

    An interview and two reviews

    The Reticule interviewed us!

      The Ball is one of the most promising looking games coming out this month, I took a quick look at it recently and then had a chat with Sjoerd De Jong, Project Lead at Teotl Studios.

    Also two more reviews popped up:

    • gameon.co.uk – 7.5/10 “Impressive and challenging puzzles…Great debut entry for the developers “
    • xboxplus.net (Portuguese) – “The Ball is a true “must have” for anyone who enjoys action, puzzles, mystery and exploration… provides a very intense experience”
    October 19th, 2010

    Many more reviews and previews!

    Pre-orders went live yesterday evening, along with our brand new shiny trailer. Still not convinced? Here is what the press thinks of the game – the newest reviews and previews!

    Reviews (8.2/10 average!):

    • gamerant.com – 9/10 “it’s difficult to stop playing and you’ll be tempted to finish it in one long sitting.”
    • indiegamereviewer.com – 8/10 “There isn’t a single complaint to be made about the content of The Ball. It’s fun, it’s visually interesting, it has great atmosphere… it’s well worth the $20″
    • fronttowardsgamer.com – 7/10 “The level of polish is high, and it doesn’t feel like a budget title when you’re playing it… whats included is very well done.”
    • NOWGamer.com – 7.6/10 “this is one of the year’s true surprises, and an absolute bargain at the price”
    • nerdiest-kids.com – 8/10 “The Ball is just plain fun. This game has lovely graphics, is a good price for what you get, and will keep you very entertained”
    • MMGN.com – 8.9/10 “Little more needs to be said other than it’s easy to justify comparisons between this game and Portal.”
    • GamersRoute.com – 8.5/10 “The Ball is a very high-quality game… The Ball offers a very rich gameplay experience.”
    • tk-nation.com – 8.5/10 “The Ball is a huge amount of fun, and its polished gameplay easily surpasses its smaller flaws… this title is a great deal for your cash.”

    Previews:

    • GameOn.co.uk – “The Ball should be an indie game that everyone snaps up.”
    • gamerlimit.com – “I am enjoying it thoroughly”
    • gamerant.com – “The Unreal Engine appears to be utilized in impressive ways, and the graphics for the game look vibrant and smooth”
    • platformnation.com – “…you will want to keep playing for hours. Very innovative.”
    • gameguideworld.net – “if you are a fan of action/adventure games or puzzle games, don’t let The Ball go under your radar, especially for that price”
    • examiner.com – “similar in spirit to Valve’s Portal, but with more mummies and exploding monkeys.”
    October 18th, 2010

    Pre-Orders! Trailer!

    The Ball now available for pre-purchase on Steam – with bonus Killing Floor character and launch trailer!

    Monday 18th October 2010, Roswell, GA: Tripwire Interactive and Teotl Studios are pleased to announce that Teotl’s First Person Action-Adventure Puzzler – The Ball – is now available to pre-purchase on Steam. Accompanying the pre-purchase is an all new launch trailer and some exciting pre-purchase exclusives. Pre-purchasing The Ball before October 26th will nab you 10% off the game and will instantly unlock an exclusive playable character for Tripwire Interactive’s hit co-op survival-horror shooter, Killing Floor. The Ball hero archeologist character for Killing Floor will only be available as part of this pre-purchase so move quickly if you don’t want to miss out!

    And The Ball is already winning praise from the critics in the previews and early reviews:

      “An utterly beautiful game… may well be the next Portal…” – Strategy Informer
      “Unbelievably satisfying to crush your enemies… a deep and captivating game.” – PC Gamer
      “The Ball is extraordinary” – PC Action
      “Portal gets competition” – GameStar
      “…don’t let The Ball go under your radar, especially for that price” – Game Guide World
      “…it’s difficult to stop playing and you’ll be tempted to finish it in one long sitting” – Gamerant (4.5/5)
      “The Ball is a must-buy Indie game of 2010… The graphics are simply beautiful… A superb debut title” – MMGN (89%)
      “a genuinely fun and challenging game” – Goozernation (4/5)
      “I’ve enjoyed the game so much that I think I’m going to play it again after finishing the review.” –Gamers’ Route (85%)
    The Ball will launch on 26th October at a price of $19.99 on Steam (17.99 €/£14.99 for Europe). During the pre-purchase period, there will be a 10% discount – so now is the time to buy your copy of this great first-person puzzle game that is attracting so much attention!
    October 18th, 2010

    Hours away…

    …From pre-orders and our new trailer! Check back soon!

    October 15th, 2010

    Developer Friday Moved

    This week’s Developer Friday was postponed to next week Friday. We got two Developer Friday interviews left, one with Paolo our mad Italian translator, and an interview with Sjoerd the Project Lead and Creative Director of the game. By postponing it a week we will have a Developer Friday in both the pre-order week, and the release week.

    Silence before the storm!

    October 12th, 2010

    A review!

    Less than one week away from pre-orders now! And our new trailer!

    A review popped up, the very first one.

      “I’ve enjoyed the game so much that I think I’m going to play it again after finishing the review. Playing an already-beaten game again might not sound much, but as a game reviewer, that’s saying a lot….there’s no doubt anyone will agree when I say that The Ball offers a very rich gameplay experience….Clever level design, mesmerizing visuals and unique gameplay experience.”

    8.5/10

    October 11th, 2010

    Mystery Monday – The Winners and the relaunch!

    The winners of Mystery Monday, and a relaunch of the contest website! We’ve modified the contest site a bit, and put it back online! There are no more prizes to win, so it is just playing for fun now! We will post an analysis of all MM puzzle pieces later, and reveal the answers.

    The Glorious Winner – an Ipad, signed boxed copy of The Ball, Steam copy of The Ball, Steam copy of Red Orchestra: Ostfront 41-45, Steam copy of Killing Floor, Steam copy of Red Orchestra: Heroes of Stalingrad, Killing Floor The Ball DLC character.

      O.C. Sánchez

    The Grieving Runners-up – Steam copy of The Ball, Steam copy of Killing Floor, Steam copy of Red Orchestra: Ostfront 41-45, Killing Floor The Ball DLC character.

      T. Merichko
      L. Spears
      C. Moreira De Oliveira
      K. Feldmanis
      A. Friess
      A. Steacy
      S. Wilson
      M. Oyuela-Bonzani
      K. Bennison
      “CONAN_Fabrice”
      P. Pirrung
      A. Steppin
      M. Kreuter
      N. Quiggle
      V. Rodrigues
      S. Stribley
      V. Hutchins
      K. Hutchins
      B. Cox
      N. Baquer
      J. Liu
      T. Cummings
      L. Thornton
      “August”
      C. Luo

    If you are a winner and have not yet received an email, contact us.



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